The KO Creative Engine has been designed from the ground up to integrate complex 3D physics, AI simulations, and runtime user-generated content. Unlike traditional general-purpose video game engines, it specifically targets 3D virtual worlds composed of highly interactive virtual matter simulations.
The engine is written in a high-performance procedural C subset of C++ to ensure efficiency for our unique use cases. Consequently, it is not suitable for all video game experiences and genres, such as 2D or card-playing games. Additionally, it does not provide a programming API for user-generated content; instead, we employ a different UX approach for our applications.
A major feature of the KO Creative Engine is that it shifts the majority of simulation tasks to the GPU rather than the CPU. While traditional game engines run entity AI and script logic on the CPU, our technology is designed to run AI inferencing and training in tandem with simulation on the GPU. This offers significant benefits for user-generated content applications that are tightly integrated with AI.
We specifically target NVIDIA RTX™ GPUs and will eventually expand support to other equivalent high-end GPUs using the Vulkan API.
Current system requirements are:
- 4+ core Intel/AMD CPU with AVX2 instructions
- NVIDIA RTX™ GPU 8+ GB VRAM (Cuda/Vulkan)
- 16+ GB System RAM
- 64bit Windows 10/11 PC